pokemon 3d models
All
Submit your 3D Model
All / New   →   Aircraft 3d models   →   SSV Normandy SR2 Cerberus (Mass Effect 2)

SSV Normandy SR2 Cerberus (Mass Effect 2) 3d model

SSV Normandy SR2 Cerberus (Mass Effect 2) 3d model free SSV Normandy SR2 Cerberus (Mass Effect 2) 3d model free

The Normandy SR2 from Mass Effect 2. Includes Cerberus textures and decals in .tga format. Size: 1.87 MB Credits to Bioware.

Created by Razorbreak,

+18


.max, .tga
- or bookmark for later -

* All the models are uploaded by users, thus tf3dm.com is not responsable for their content. For any copyright infringements / takedowns (if you are the copyright holder) please contact us.


9 Comments / Add yours
To post your comment you'll have to
file's no longer on mediafire. am making a death star and working out the easy way to do lights on a spacecraft - lights or maps - and figured your model would provide a direction. please upload again, there are so few decent spacecraft here, we need all we can get.
10 months ago ⋅
I upload it again please please please
1 year ago ⋅
Ok, I just want to say I'd realy like the models and am looking forward to a reaper model. But I have a question: how do I open it?

I tried opening it with both Blender and 3d max but it didn't work.
Am I supposed to combine the files or something like that?

Thanks in advance!
5 years ago ⋅
Is it possible for you to upload the 3d models of the reapers? cuss it would help me a lot for a project of mine!
5 years ago ⋅
Give me a couple of days wink
5 years ago ⋅
Great model by the way. It's really good. Ever thought about selling some of you stuff on sites like turbo squid?
5 years ago ⋅
Thanks I'll give it a go.
Sorry I'm new to 3ds max, im still learning the basics.
5 years ago ⋅
Hey im doing a project where i need this model to break up. However it is all in one single piece. Is there anyway you can send a link or post a second model thats in it's different pieces.
Thanks
George Allen
5 years ago ⋅
@filmcrew You can detach the internal pieces of the model using the "element selection mode". First, ungroup the primal object. Then, focus on the "body" and choose the "element selection mode" from the "editable mesh" modifier list. Select the diferent pieces and click over "detach". The uvw map will be maintained.
5 years ago ⋅
Submitted by:
razorbreak
5 years ago
  • Views
    51,776
  • Downloads
    13,307
  • Up Votes
    + 18
  • Down Votes
    - 0
  • Software
    3DS Max 2012
  • Personal use only License
(downloads over the last 30 days)
ADVERTISMENT